Found this in the latest edition of fast company, perhaps I'm out of touch but I think the cross-section of those who care about megapixels and those that wear skinny jeans is smaller than Nokia's advertisement agency thinks.
Saturday, September 14, 2013
Saturday, September 7, 2013
Killzone: Mercenary first impressions
It's here now and it looks absolutely stunning. It really does rival the current generation consoles in graphical fidelity and it's surprisingly smooth with virtually no slowdown. This is also one of those games you kind of need to play with headphones as the sound does enhance the experience and completes the triple-A package. Gameplay wise, after having played the first few levels, it truly is the Killzone experience on a handheld. Which, as I mentioned, for me is a good thing.
As the name implies, rather than fighting directly for the ISA or the Helghast you are a mercenary for hire. Fighting for both sides although the story (so far) favours the ISA. This also gives the developers an excuse to tack on a inventory system where you have to buy your weapons from the black market for credits. These vending points are scattered around the levels and let you kit out your guy as the situation demands. Stealthy section coming up? Swap out your loud assault rifle for a silences SMG, no problem. Credits are handed out liberally too and reward head shots and close combat kills over regular kills. But even looting corpses for ammo, taking out security cameras and releasing hostages give credits.
All in all, I'm enjoying Killzone: Mercenary immensely. Pick it up on the PSN store now!
(Seriously, it's 2013. Save the planet, buy digital!)
Subscribe to:
Posts (Atom)